New features in ReduxFX 0.1 release – Part 2

As mentioned in my previous post, I added two important new features to ReduxFX 0.1. While the previous post focused on the ability to communicate with the outside world from ReduxFX application, this post focuses on the second new feature: the ability to write standard JavaFX components.

Concept of component architecture
A JavaFX component written with ReduxFX is assembled like a small ReduxFX application

Continue reading “New features in ReduxFX 0.1 release – Part 2”

MVC is dead – what comes next? – Part 2

The first part of this series gave an overview of the key concepts and listed some of the main advantages of using functional reactive programming techniques in UI development. Future articles we will focus on different components that are involved, starting today with the State component, a key ingredient of functional reactive UI programming.

MVC vs FRP Data Structures
In MVC we differentiate between domain model and UI state, in functional reactive UI programming everything is part of the State.

Continue reading “MVC is dead – what comes next? – Part 2”

A new Chapter

After seven years in the Czech Republic, we decided that it is time for a change and to move on. It was a great time during which I met a lot of fantastic people and experienced many wonderful and unforgettable moments. In the last month we moved to Freiburg, a beautiful city in the south-west of Germany.

Yesterday was the first day in my new job at Canoo. If you are interested in JavaFX, you have probably already heard about them. Canoo is a company that is focused on UI development with all kinds of technologies. They have been part of the JavaFX community from day one. And yes, by that I mean, Canoo is one of the few companies that has actually used JavaFX Script! 🙂

There are many reasons why I am looking forward to the new gig. It allows me to:

  • work with JavaFX again and “rejoin” the JavaFX community.
  • focus on all things UI: development, UX, design.
  • spend more time on blogging and speaking.
  • contribute to exciting Open Source initiatives, e.g. OpenDolphin, DataFX, the JavaFX ports etc.
  • and last but not least I will work with great people (e.g. Dierk König, Andres Almiray, Hendrik Ebbers, and others) to create beautiful and fun-to-use front ends.

Using the JavaFX AnimationTimer

In retrospect it was probably not a good idea to give the AnimationTimer its name, because it can be used for much more than just animation: measuring the fps-rate, collision detection, calculating the steps of a simulation, the main loop of a game etc. In fact, most of the time I saw AnimationTimer in action was not related to animation at all. Nevertheless there are cases when you want to consider using an AnimationTimer for your animation. This post will explain the class and show an example where AnimationTimer is used to calculate animations.

Screenshot of the AnimationTimer example used in this post
Continue reading “Using the JavaFX AnimationTimer”